Friday, December 3, 2010

More DPR stuff: Druid

Name: Katrina Wumaan
Class: Druid 6
Race: Human

Base Stats:
10 -> 17 (13)
10 -> 16 (10)
10 -> 12 (2)

Str: 20 (17 + 1 level + 2 race)
Dex: 12
Con: 10
Int: 10
Wis: 16
Cha: 10

Animal Form:
Str: 24 (+4)
Dex: 10 (-2)
Con: 10
Int: 10
Wis: 16
Cha: 10


Class Powers:
-Wild Shape: Dire Tiger form:
   +4 str, -2 dex, +4 natural armor
   2 claws at 2d4, 1 bite at 2d6 (you don't get rake until 8th level)
   Pounce and grab special abilities
-Large Ape companion (Tiger's a better option at 7th, but not at 6th)
-A bunch of druidic shit that has no bearing on DPR but is nice for RP

Feats:
H1 Power Attack
L1 Weapon Focus (claw)
L3 Weapon Focus (bite)
L5 Improved Natural Attack (claw to 2d6, delayed until L6)

Natural Spell is a better overall feat selection than the second WF, but for these testing purposes it wouldn't really apply.

Traits:
Killer (+ 2 damage on crit)
Anatomist (+1 to confirm criticals)

Gear:
Ring of Protection +2 (5000)
Amulet of Mighty Fists  (5000, flaming)
Armor:  Irrelevant.  Wild armor requires a total +4 enchantment, which is 16000 gp alone, which is unobtainable under level 6 wealth guidelines when you include the cost of the base armor and masterworking itself.  Even considering a post-L6 campaign, it seems unreasonable for a DM to start dropping +4 equipment.  If it were possible, he could wear hide +1, or even full plate +1 if ironwood is available (doubtful since it's a 6th level druid spell, which is theoretically impossible in E6, but you never know.)  Also, as per Transmutation school rules, bracers of armor don't work in polymorph effects.
6000 gold to blow on minor stuff...cloak of resistance, con item, etc.

Buffs:
Bull's Strength (+4 strength)
Greater Magic Fang (+1 enhancement on all natural weapons)
Barkskin (+3 natural armor)
Bristle (-2 natural armor, +2 damage)
Natural Rhythm (cumulative damage bonus)
Cat's Grace (+4 dex)
To hit:
+4 BAB
+9 strength (28 = 20 + 4 animal form +4 Bull's Strength)
+1 weapon focus
+1 Greater Magic Fang
+2 charge
-1 size
= 16

Weapon damage:
+9 strength
+1 GMF
+2 bristle
= 12

Secondary damage:
+1d6 flaming
+potential natural rhythm bonus
+4 power attack (-2 hit)

Animal Companion Ape:
Str 24
Dex 17
Con 14
Feats: Improved Natural Attack (claw), Weapon Focus (claw), Power Attack
AC:  18 = 10 + 3 dex + 6 natural -1 size
Hit: 11 = +4 BAB +7 str -1 size + 1 WF
Damage: 11 = 7 str + 4 power attack
Rough check:  .1(d/x + 1) = .1(11.5/4 + 1) = .3875, so power attack should safely be the way to go here

Math against AC 20:  The fairest calculation seems to be to include charge, which is easy, and animal companion (unbuffed), but ignore other potential situational damage sources like having a flaming sphere out, or other summoned creatures, and ignore flanking.  This kind of balances out including druid buffs, which never got factored into the barbarian or fighter mechanics.

Full round attack (charge):
+16 claw (2d6+1d6+12): .80*(22.5) + .05(.90(43.5) + .10(22.5)) = 20.07
+16 claw (2d6+1d6+12): .80*(22.5) + .05(.90(43.5) + .10(22.5)) + .85(1) = 20.92
+16 bite (2d6+1d6+12): .80*(22.5) + .05(.90(43.5) + .10(22.5)) + .7225(2) + .15(.85(1)) = 21.6425 = 62.6325

Full round attack (charge + power attack):
+14 claw (2d6+1d6+16): .70*(26.5) + .05(.80(51.5) + .20(26.5)) = 20.875
+14 claw (2d6+1d6+16): .70*(26.5) + .05(.80(51.5) + .20(26.5)) + .75(1) = 21.625
+14 bite (2d6+1d6+16): .70*(26.5) + .05(.80(51.5) + .20(26.5)) + .5625(2) + .25(.75(1)) = 22.1875 = 64.6875

Ape full round attack (power attack):
+11 claw (1d8+11): .55*(15.5) + .05(.60(31) + .40(15.5)) = 9.765
+11 claw (1d8+11): .55*(15.5) + .05(.60(31) + .40(15.5)) = 9.765
+10 bite  (1d6+11): .50*(14.5) + .05(.55(29) + .45(14.5)) = 8.37375 = 27.90375

Total normal DPR: 92.59125
 
Damn.  Let's do an AC calc to see if this is a reasonable PC:
 
10 base
2 dex (from cat's grace)
4 natural armor (wild shape)
3 natural armor enhancement (barkskin)
2 deflection
-2 bristle
-2 charge
-1 size
= 16, which is poor but can be adjusted to 20 with some minor DPR hits, which is ok because this build is already 40 DPR ahead of the barbarian and archer.
 
Keeping a flaming sphere active is very possible with this build since you can use the move action on the sphere but still get your full attacks via charge-pounce.  Buffing the companion would also be pretty easy.  And summon nature's ally 3.  Holy fuck.
 
Full round attack (power attack, no charge or bristle, AC 20)
+12 claw (2d6+1d6+14):  .60*(24.5) + .05(.70(47.5) + .30(24.5)) = 16.73
+12 claw (2d6+1d6+14): .60*(24.5) + .05(.70(47.5) + .30(24.5)) + .65(1) = 17.38
+12 claw (2d6+1d6+14): .60*(24.5) + .05(.70(47.5) + .30(24.5)) + .4225(2) + .35(.65(1)) = 17.8025 = 51.9125 ====> 79.81625

Too bad about the lack of armor, but this is still pretty good.  This build gets much better at 8th level when animal form gives you two more rake attacks on pounce (which don't forget works with grab-grapple too) and you qualify for the upgraded cat companions which can do the same charge-pounce-rake cheese.

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