Monday, January 24, 2011

BC2 Strategy: Oasis

Another narrowly focused post on Battlefield BC2 and how I prefer to address each map and game type, probably broken up over multiple empty afternoons.

Oasis

Rush Attack:  Base 1 is a tough cookie to crack.  In something of a reversal of nearly all other rush maps, the most defensible sub-zone is the first instead of the last; the high hills on the west offer little cover for infantry advancement, the river bank on the east is easily spotted from everywhere in the base, and central cover is far enough removed from the main base that the gap between becomes something of a killing field.  Given the building density here, recon is a difficult class the entire map while attacking.  I think the obvious play here is engineer, at least at the start.  Both sides have two tanks to play with, and the prevalence of stationary weaponry requires removal from safe distances if your infantry is going to advance.

Base 2 onward as attack, once you make it to the plantation area, favors assault and shotgun-recon, since sight lines are severely restricted by buildings, and engagements become purely close-quarters.  The only rule of thumb while attacking on this map is that the river is usually your safest advancement path, since 80% of both teams prefer to duke it out on the roads.

Rush Defense:  I've played entire Oasis matches using nothing but stationary machine guns and grenade launchers.  They're best on base 1, but still usable further back.  They're really that good.  The heavy MG on the rooftop at base 1 even has a bullet shield, so you're invincible to snipers on the main land mass, and you're free to nail them in the hills when you're not destroying the mid-map cover.  The MG also hurts the chopper.  I like to engineer base 1 to tracer/RPG the chopper and snipe tanks (when I'm bored with the grenade launcher), but it's perfectly fine to use other classes and just jump down to the anti-air cannon if you need to wreck the chopper.

Base 2 onward, I like to go shotgun recon or medic.  I'm always the one idiot that gets stuck behind, alone, guarding both M-COMS at the plantation while the rest of the team is hundreds of meters ahead, so recon for motion mines, and medic for some decent midrage-longrange stopping power when I spy dudes coming up the river.

Conquest:  Assault or shotgun recon.  75% of my action happens from one side of the B dock to the other, so I specialize in that close-to-mid range with unscoped ARs or shotguns.  Between guarding the middle of the map and the opened sight lines, there's never really a good reason NOT to choose to fight at B.

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