And here it is again slightly later when you've picked a bush to squat in.
Primary gripe: The translucent blue minimap. Given the rich environmental textures of BF3, it must be a real surprise to DICE that making the minimap translucent renders its visibility to essentially zero. I feel that this was just one of a dozen design decisions made at middle-management level to deliver an "awesome!" image without really thinking through the usability. Also relevant to these images, you can see the tiny blue triangles of my teammates off in the distance. If you squint really hard. And press your face to the screen. And if you're not looking at something in the blue-green spectrum in the background. I would describe them more as slivers than triangles. Enemy spotting is accomplished with an orange shade of the same small cluster of pixels, easily missed while scanning a horizon full of bushes. For comparative purposes, I'm going to show you the BC2 UI:
I had limited BC2 screenshots, so please forgive the smoke grenade in the middle of the image. Note the solid, opaque minimap with far more visibility and terrain detail. Note the fatter triangles off in the distance. Note that I even see my squad's green icons with kit indicators instead of triangles. Note how not every square inch of screen is covered by obstacles or bushes.
Operation: Metro's interior sections somehow manage to make the UI visibility problems even worse. I don't think there's a shade of blue left for them to integrate into the metro tunnels.
The menu and other non-gameplay screens are perhaps even worse, in terms of design disasters. We'll start with the end-of-round score screens.
You can't even edit your game options in BF3 unless you're spawned into a game, by the way. There's no main menu screen per se, because you join a game via a browser-based server menu. There's no main executable. I think even the single player mode is launched from your browser. So you can't dick around with options until you're in the middle of a game.
Once you are in a game, you have the option to deploy or pick your "class" and equipment load. You do so from the following screen.
What the flying fuck is this shit? I need three different screens to pick my gear? Look at all the empty space. This could easily be condensed to one screen. There's a hundred different ways to have made this more usable. But apparently there's only one way to MOAR SMOAK. The whole time you're navigating this clusterfuck and deciding whether you want the 4x scope or the 3.8x scope, you're receiving no game information, no ticket scores, no scoreboard, no maps, no squad status, no chat window. It's mindbogglingly poor design.
The beta closes today so this is it for screenshots. In closing, I want to show you two images, from BF3 and BC2, that neatly summarize the design differences between the two games. You can figure out which represents which game rather easily on your own, if you've paid attention.